is the intuition that you should use custom shaders / SDF rendering when your dataset is denser than the screen (maps, plots with millions of points, big graphs, ZUIs) -- keep all the data on GPU, only touch what pixels on the screen actually need -- and use traditional canvas-style 2D rendering when your dataset is sparser than the screen?
@omar I’m curious what answers you get but it’s not obvious to me this would be true. I think it’s more like, if you can manage to represent it as an SDF, do, but sometimes that’s really hard.